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Appendix
3
Charts

Business Slots Available per 100 SRC members
Business Type |
Number Available |
Business Type |
Number Available |
Business Type |
Number Available |
Pet Store |
2 |
Tattoo Shop |
5 |
Tavern |
5 |
Jewelry Shop |
3 |
Newspaper |
2 |
Strip Club |
2 |
Clothing Shop |
5 |
Registry (per topic) |
2 |
Restaurant |
2 |
Weapons Shop |
5 |
Music Shop |
3 |
Cyber Shop (Mods) |
2 |
Car Dealer |
2 |
Toy Shop |
2 |
Slave Market |
2 |
Horse Dealer |
2 |
Mage Shop (Mods) |
2 |
Tack/Leather Shop |
2 |
Investigator |
5 |
Coffee Shop |
2 |
Drugs/Herbs |
3 |
Liquor Store |
2 |
Pottery |
2 |
Church |
5 |
Hospital |
3 |
Guard Service |
3 |
School |
3 |
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Top

Sides Cost per Item to Make or Obtain
(Note that Custom-made items cost double in sides)
Item |
Sides |
Item |
Sides |
Item |
Sides |
Vehicle |
10 |
Armor, suits |
5 |
Food (per meal) |
1 |
Steed |
10 |
Armor, sm. pieces |
2 |
Herbs, food |
1 |
Clothing |
1 |
Shields |
4 |
Herbs, med/rec |
1 |
Clothing, fancy |
2 |
Tack |
3 |
Pet, small (hamster) |
1 |
Jewelry (precious) |
5 |
Weapons, large |
5 |
Pet, medium (cat) |
2 |
Jewelry (normal) |
3 |
Weapons, small |
3 |
Pet,large or rare (Rott) |
4 |
Toys |
1 |
Arrows/bullets |
1/12 |
Mods, per +1 |
20 |
Alcohol(per bottle) |
2 |
Musical Instrument |
5 |
|
|
Top

Hit Chart
Roll |
Hits |
Roll |
Hits |
Roll |
Hits |
1-14 |
0 |
15-19 |
1 |
20-24 |
2 |
25-29 |
3 |
30-34 |
4 |
35-39 |
5 |
40-44 |
6 |
45-49 |
7 |
50-54 |
8 |
55-59 |
9 |
60-64 |
10 |
65-69 |
11 |
70-74 |
12 |
75-79 |
13 |
80-84 |
14 |
85-89 |
15 |
90 |
16 |
91 |
17 |
92 |
18 |
93 |
19 |
94 |
20 |
95 |
21 |
96 |
22 |
97 |
23 |
98 |
24 |
99 |
25 |
100 |
26 |
Top

Assassin Fees Charts
These charts can be used to determine KA fees as well as AA
fees. Obtain the total as for an AA,
and subtract 25% to find the fee for a KA. For additional information, see
The Clandestine Artist
Base Assassin Fees
(Single Assassin) |
Assassin's Dice |
Base Fee |
Assassin's Dice |
Base Fee |
d40-d49* |
50 |
d90-d91 |
600 |
d50-d59* |
100 |
d92-d93 |
700 |
d60-d69 |
250 |
d94-d95 |
800 |
d70-d79 |
350 |
d96-d97 |
1000 |
d80-d89 |
500 |
d98-d100 |
1500 |
* Cannot be hired solo, as they cannot kill
any target on the initial attack without using mods. Their base fee is listed here for
reference because they can be hired as part of a team. |
Suggested Modifiers to Base
Fee
(applies to hiring single assassins only) |
Modifier |
Circumstance |
Modifier |
Circumstance |
Base x 2 |
Target is 3 dice |
100 each |
Bodyguard, d59 or less |
Base x 3 |
Target is 4 dice |
200 each |
Bodyguard, d60 to d80 |
200 (add before dice mod)* |
Target is d60 to d80 |
350 each |
Bodyguard, d81 to d91 |
350 (add before dice mod)* |
Target is d81 to d91 |
500 each |
Bodyguard, d92 + |
500 (add before dice mod)* |
Target is d92+ |
BG mod x 2 |
Bodyguard(s) are 3d |
100 per +1 |
Target has mod items |
BG mod x 4 |
Bodyguard(s) are 4d |
100 per +1 |
BG has mod items |
|
|
* Example: Target is 3d84, assassin is 2d82. The Base Fee
would be 500; 500+350 (for target's sides) =850; 850 x 2 (for target's dice )= 1700 total
dice modifiers. |
Top

Perception Dice
Perception dice are based on sides. A 2d75 would have the same
perception dice as 4d75.
Under d40=2d22 |
d40-d59=2d23 |
d60-d79=2d24 |
d80-d89=2d25 |
d90-d91=2d26 |
d92-d93=2d27 |
d94-d95=2d28 |
d96-d97=2d29 |
d98-d100=2d30 |

Cleric Functions XP Chart
(for functions that do not require die rolls) |
Ceremony |
Simple |
Intermediate |
Intricate |
Blessings |
10xp |
15xp |
20xp |
Baptisms |
20 |
30 |
40 |
Divorce |
20 |
30 |
40 |
Sermons |
20 |
30 |
40 |
Confessions |
10 |
15 |
20 |
Last Rites |
30 |
45 |
60 |
Marriages |
50 |
75 |
100 |
Burials |
30 |
45 |
60 |
Stop a DM |
50 |
75 |
100 |
Birth assist |
50 |
+ 50 for each infant born (twins, etc) |
Top
Cleric Functions XP Chart For
Functions Requiring Die Rolls |
Function |
XP per hit |
Minimum Req. Hits |
Max XP |
Notes |
Healing |
10 |
20,30,40 |
200,300,400 |
The max healed is the victim's Health |
Curse/Remove Curse |
10 |
5/25 |
50/250 |
Curses are Minor or Major (req. explanation) |
Exorcism |
10 |
15 |
150 |
Explanation should accompany log |
Cyber/Bioware Implant |
15 |
10/20/30 |
150/300/450 |
Minor/ Limbs / Skeletal or Internal (d60 min.) |
Cure Madness |
10 |
15/30 |
150/300 |
Mild or Severe (requires explanation) |
Hangover Cure |
1 |
5 |
5 |
|
Resurrection |
20 |
40/60/80 |
800/1200/1600 |
Based on Victim's dice |
Full Cyborg Conversion |
20 |
40/60/80 |
800/1200/1600 |
Based on original dice |
Soul Transfer |
20 |
40/60/80 |
800/1200/1600 |
Based on original dice; result is always 2d. |
Top

Standard Race/Dice Chart |
2d |
3d |
4d |
2d/4d |
- Brownie
- Fire Lizard (Pernese)
- Goblin
- Half-Elf
- Hobbit
- Human
- Kender
- Kobold
- Natural Animal
- Pixie
|
- Amberite
- Aslan/Cat People
- Centaur
- Drake (Fire, Ice, etc)
- Dryad
- Dwarf
- Elf
- Fairy Dragon
- Ghoul (V:TM)
- Giant
- Gnome
- Half-Orc
- Hellhound
- Hobgoblin
- Hind
- Imp
- Lizard Man
- Mummy
|
- Nightmare
- Nymph
- Ogre
- Pegasus
- Pseudodragon
- Quasit
- Roc
- Satyr/Faun
- Selkie
- Skavin / Ratmen
- Skeleton
- Troll
- Unicorn
- Vargyr / Dogboy
- Wingfolk
- Wolfin / Wolfmen
- Yeti
- Zombie
|
- Angel
- Blk Spiral Dancer
- Death Knight
- Demi-god
- Demon (1 form)
- Devil
- Dracholich
- Dragon (1 form)
- Dryder
- Highlander Immortal
- Lich
- Terminator
|
- Glitterboy
- Lycanthrope
- Most Dragons
- Some Demons
- Werewolf
|
Top

SRC Dice/Experience Table |
XP |
Sides |
XP |
Sides |
XP |
Sides |
XP |
Sides |
0 xp |
d20 |
10xp |
d21 |
20xp |
d22 |
40xp |
d23 |
60xp |
d24 |
80xp |
d25 |
100xp |
d26 |
125xp |
d27 |
150xp |
d28 |
175xp |
d29 |
200xp |
d30 |
225xp |
d31 |
250xp |
d32 |
275xp |
d33 |
300xp |
d34 |
400xp |
d35 |
450pts |
d36 |
500xp |
d37 |
550xp |
d38 |
600xp |
d39 |
700xp |
d40 |
800xp |
d41 |
900xp |
d42 |
1000xp |
d43 |
1500xp |
d44 |
1750xp |
d45 |
2000xp |
d46 |
2500xp |
d47 |
3000xp |
d48 |
3500xp |
d49 |
4000xp |
d50 |
4500xp |
d51 |
5000xp |
d52 |
5500xp |
d53 |
6000xp |
d54 |
7500xp |
d55 |
8000xp |
d56 |
8500xp |
d57 |
9000xp |
d58 |
9500xp |
d59 |
10,000xp |
d60 |
11,000xp |
d61 |
12,000xp |
d62 |
13,000xp |
d63 |
14,000xp |
d64 |
15,000xp |
d65 |
16,000xp |
d66 |
17,000xp |
d67 |
18,000xp |
d68 |
19,000xp |
d69 |
20,000xp |
d70 |
22,500xp |
d71 |
25,000xp |
d72 |
27,500xp |
d73 |
30,000xp |
d74 |
32,500xp |
d75 |
35,000xp |
d76 |
37,500xp |
d77 |
40,000xp |
d78 |
45,000xp |
d79 |
50,000xp |
d80 |
55,000xp |
d81 |
60,000xp |
d82 |
65,000xp |
d83 |
70,000xp |
d84 |
75,000xp |
d85 |
80,000xp |
d86 |
85,000xp |
d87 |
90,000xp |
d88 |
95,000pts |
d89 |
100,000xp |
d90 |
200,000xp |
d91 |
300,000xp |
d92 |
400,000xp |
d93 |
500,000xp |
d94 |
600,000xp |
d95 |
700,000xp |
d96 |
800,000xp |
d97 |
900,000xp |
d98 |
1,000,000xp |
d99 |
d100=1,500,000xp |
Top

Livestock Upkeep and Suggested Prices |
Type |
Upkeep |
Min. Bid |
Sug. Price |
Notes |
Gladiator |
75 |
150 |
300+ |
Arena fighters, bodyguards. Value may be higher based on dice |
Guard Animal |
30 |
60 |
120+ |
May act as bodyguard, value may be higher, based on dice |
Hunting Animal |
20 |
40 |
80+ |
May act as a spy |
Pet, exotic |
20 |
40 |
60+ |
Value may be higher depending on rarity |
Pack/Work Animal |
20 |
40 |
80+ |
|
Pleasure Slave |
75 |
150 |
300+ |
Value may be higher based on dice, player determines acceptable duties. |
Steed |
30 |
60 |
120+ |
|
Work Slave |
45 |
90 |
150+ |
Household, general servants. Value may be higher based on dice |
|