ANI3DDAGGER.GIF (17382 bytes)Standardized Rules ConferenceANI3DDAGGER.GIF (17382 bytes)

 

 

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Appendix 3
Charts

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Business Slots Available per 100 SRC members

Business Type Number Available Business Type Number Available Business Type Number Available
Pet Store 2 Tattoo Shop 5 Tavern 5
Jewelry Shop 3 Newspaper 2 Strip Club 2
Clothing Shop 5 Registry  (per topic) 2 Restaurant 2
Weapons Shop 5 Music Shop 3 Cyber Shop (Mods) 2
Car Dealer 2 Toy Shop 2 Slave Market 2
Horse Dealer 2 Mage Shop (Mods) 2 Tack/Leather Shop 2
Investigator 5 Coffee Shop 2 Drugs/Herbs 3
Liquor Store 2 Pottery 2 Church 5
Hospital 3 Guard Service 3 School 3
           
           

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Sides Cost per Item to Make or Obtain
(Note that Custom-made items cost double in sides)

 

Item Sides Item Sides Item Sides
Vehicle 10 Armor, suits 5 Food (per meal) 1
Steed 10 Armor,  sm. pieces 2 Herbs, food 1
Clothing 1 Shields 4 Herbs, med/rec 1
Clothing, fancy 2 Tack 3

Pet, small (hamster)

1
Jewelry (precious) 5 Weapons, large 5 Pet, medium (cat) 2
Jewelry (normal) 3 Weapons, small 3 Pet,large or rare (Rott) 4
Toys 1 Arrows/bullets 1/12 Mods, per +1 20
Alcohol(per bottle) 2 Musical Instrument 5    

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Hit Chart

Roll Hits Roll Hits Roll Hits
1-14 0 15-19 1 20-24 2
25-29 3 30-34 4 35-39 5
40-44 6 45-49 7 50-54 8
55-59 9 60-64 10 65-69 11
70-74 12 75-79 13 80-84 14
85-89 15 90 16 91 17
92 18 93 19 94 20
95 21 96 22 97 23
98 24 99 25 100 26

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Assassin Fees Charts

These charts can be used to determine KA fees as well as AA fees. Obtain the total as for an AA,
and subtract 25% to find the fee for a KA. For additional information, see
The Clandestine Artist

Base Assassin Fees (Single Assassin)

Assassin's Dice Base Fee Assassin's Dice Base Fee
d40-d49* 50 d90-d91 600
d50-d59* 100 d92-d93 700
d60-d69 250 d94-d95 800
d70-d79 350 d96-d97 1000
d80-d89 500 d98-d100 1500
* Cannot be hired solo, as they cannot kill any target on the initial attack without using mods. Their base fee is listed here for reference because they can be hired as part of a team.
Suggested Modifiers to Base Fee
(applies to hiring single assassins only)
Modifier Circumstance Modifier Circumstance
Base x 2 Target is 3 dice 100 each Bodyguard, d59 or less
Base x 3 Target is 4 dice 200 each Bodyguard, d60 to d80
200 (add before dice mod)* Target is d60 to d80 350 each Bodyguard, d81 to d91
350 (add before dice mod)* Target is d81 to d91 500 each Bodyguard, d92 +
500 (add before dice mod)* Target is d92+ BG mod x 2 Bodyguard(s) are 3d
100 per +1 Target has mod items BG mod x 4 Bodyguard(s) are 4d
100 per +1 BG has mod items    
* Example: Target is 3d84, assassin is 2d82. The Base Fee would be 500; 500+350 (for target's sides) =850; 850 x 2 (for target's dice )= 1700 total dice modifiers.

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Perception Dice

Perception dice are based on sides. A 2d75 would have the same perception dice as 4d75.

Under d40=2d22 d40-d59=2d23 d60-d79=2d24
d80-d89=2d25 d90-d91=2d26 d92-d93=2d27
d94-d95=2d28 d96-d97=2d29 d98-d100=2d30

 

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Cleric Functions XP Chart
(for functions that do not require die rolls)

Ceremony Simple Intermediate Intricate
Blessings 10xp 15xp 20xp
Baptisms 20 30 40
Divorce 20 30 40
Sermons 20 30 40
Confessions 10 15 20
Last Rites 30 45 60
Marriages 50 75 100
Burials 30 45 60
Stop a DM 50 75 100
Birth assist 50 + 50 for each infant born (twins, etc)

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Cleric Functions XP Chart For Functions Requiring Die Rolls
Function XP per hit Minimum Req. Hits Max XP Notes
Healing 10 20,30,40 200,300,400 The max healed is the victim's Health
Curse/Remove Curse 10 5/25 50/250 Curses are Minor or Major (req. explanation)
Exorcism 10 15 150 Explanation should accompany log
Cyber/Bioware Implant 15 10/20/30 150/300/450 Minor/ Limbs / Skeletal or Internal (d60 min.)
Cure Madness 10 15/30 150/300 Mild or Severe (requires explanation)
Hangover Cure 1 5 5  
Resurrection 20 40/60/80 800/1200/1600 Based on Victim's dice
Full Cyborg Conversion 20 40/60/80 800/1200/1600 Based on original dice
Soul Transfer 20 40/60/80 800/1200/1600 Based on original dice; result is always 2d.

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Standard Race/Dice Chart
2d 3d 4d 2d/4d
  • Brownie
  • Fire Lizard (Pernese)
  • Goblin
  • Half-Elf
  • Hobbit
  • Human
  • Kender
  • Kobold
  • Natural Animal
  • Pixie
  • Amberite
  • Aslan/Cat People
  • Centaur
  • Drake (Fire, Ice, etc)
  • Dryad
  • Dwarf
  • Elf
  • Fairy Dragon
  • Ghoul (V:TM)
  • Giant
  • Gnome
  • Half-Orc
  • Hellhound
  • Hobgoblin
  • Hind
  • Imp
  • Lizard Man
  • Mummy
  • Nightmare
  • Nymph
  • Ogre
  • Pegasus
  • Pseudodragon
  • Quasit
  • Roc
  • Satyr/Faun
  • Selkie
  • Skavin / Ratmen
  • Skeleton
  • Troll
  • Unicorn
  • Vargyr / Dogboy
  • Wingfolk
  • Wolfin / Wolfmen
  • Yeti
  • Zombie
  • Angel
  • Blk Spiral Dancer
  • Death Knight
  • Demi-god
  • Demon (1 form)
  • Devil
  • Dracholich
  • Dragon (1 form)
  • Dryder
  • Highlander Immortal
  • Lich
  • Terminator
  • Glitterboy
  • Lycanthrope
  • Most Dragons
  • Some Demons
  • Werewolf

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SRC Dice/Experience Table
   XP   Sides XP Sides XP Sides XP Sides
0 xp d20 10xp d21 20xp d22 40xp d23
60xp   d24 80xp d25 100xp d26 125xp d27
150xp d28 175xp d29 200xp d30 225xp d31
250xp d32 275xp d33 300xp d34 400xp d35
450pts d36 500xp d37 550xp d38 600xp d39
700xp d40 800xp d41 900xp d42 1000xp d43
1500xp d44 1750xp d45 2000xp d46 2500xp d47
3000xp d48 3500xp d49 4000xp d50 4500xp d51
5000xp d52 5500xp d53 6000xp d54 7500xp d55
8000xp d56 8500xp d57 9000xp d58 9500xp d59
10,000xp d60 11,000xp d61 12,000xp d62 13,000xp d63
14,000xp d64 15,000xp d65 16,000xp d66 17,000xp d67
18,000xp d68 19,000xp d69 20,000xp d70 22,500xp d71
25,000xp d72 27,500xp d73 30,000xp d74 32,500xp d75
35,000xp d76 37,500xp d77 40,000xp d78 45,000xp d79
50,000xp d80 55,000xp d81 60,000xp d82 65,000xp d83
70,000xp d84 75,000xp d85 80,000xp d86 85,000xp d87
90,000xp d88 95,000pts d89 100,000xp d90 200,000xp d91
300,000xp d92 400,000xp d93 500,000xp d94 600,000xp d95
700,000xp d96 800,000xp d97 900,000xp d98 1,000,000xp d99
d100=1,500,000xp

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Livestock Upkeep and Suggested Prices

Type Upkeep Min. Bid Sug. Price Notes
Gladiator 75 150 300+ Arena fighters, bodyguards. Value may be higher based on dice
Guard Animal 30 60 120+ May act as bodyguard, value may be higher, based on dice
Hunting Animal 20 40 80+ May act as a spy
Pet, exotic 20 40 60+ Value may be higher depending on rarity
Pack/Work Animal 20 40 80+  
Pleasure Slave 75 150 300+ Value may be higher based on dice, player determines acceptable duties.
Steed 30 60 120+  
Work Slave 45 90 150+ Household, general servants. Value may be higher based on dice
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