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Appendix 4
The Experience Charts

These charts are the most current versions of the xp charts for the various activities in SRC. They are subject to frequent revision, especially at first. Check the Revisions page often for newer versions.

 

Fighting XP Awards
Match Type Multiplier Formula Notes/Examples
Single Spar 5 5 x point spread Win by 5 points, earn 25xp. Minimum xp for win is 10xp even for a 1 point difference
Mass Spar 5 5 x highest sides x (# of combatants - 1) Subtract 1 from total number of players before multiplying. 7 players, high =d90 would be
        d90 x 6 x 5.
Team Spar 5 5 x high dice on losing team x #of members on losing team. Total is divided evenly between survivors. Everyone else earns 5xp* Like an MS, except based only on the losing team's stats.Don't subtract anyone. Losing team has 6 member, high dice on losing team is d90;
       d90 x 6 x 5.
Slave Match 10 10 x point spread Minimum xp 10, and a slave
Release Match 10 10 x point spread Minimum xp 10, slave goes free
Honor Match 10 10 x point spread Minimum xp 10, your honor is upheld
Death Match 25 25 x point spread Minimum xp 25, you're alive.
AA   50xp if successful, plus xp from the DM. AA is a DM from the beginning, so if successful on the initial strike, the score is Assassin's number of hits - 0. Ex. If the assassin scored 30 hits and killed the target, the score would be 30-0, for 750, plus 50, for a total of 800xp.
Escape Match (Wartime) 15 15 x point spread If the POW loses, they must Ghost until the end of the war.
Ghost Match (Wartime) 15 15 x point spread Loser becomes a Ghost until the end of the war.
POW Match (Wartime) 15 15 x point spread Loser becomes a POW until the end of the war, until they escape, or until they are ransomed.
War Melee 10 10 x high dice on losing team x #of members on losing team. Total is divided evenly between survivors. Figured as for standard Team Spars, except for the multiplier. Anyone* killed out in a War Melee becomes a Ghost or a POW.
Aggressor Matches (ANY type) 0 Aggs NEVER earn xp for any participant. CAN'T SAY IT OFTEN ENOUGH:Aggs NEVER earn xp for any participant.
Proctor, 1 on 1 match   15xp Only if a Certified Proctor is required, and only Certified Proctors.
Proctor, MS without mods   25xp Certified Proctors only.
Proctor, MS with mods   10% of total xp value of the MS. Certified Proctors only. Does NOT subtract from the total xp the winner receives.
Losses All losses except DMs and Aggressor matches earn 5 xp.
Kidnap Attempt   25xp if successful, plus xp from the SM. A KA is a SM from the beginning, so if successful on the initial strike, the score is Assassin's number of hits - 0. Ex. If the assassin scored 30 hits and subdued the target, the score would be 30-0, for 300, plus 25, for a total of 325xp.

* This includes members of the winning team who are killed out before the end.

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Cleric Functions XP Chart For Functions Requiring Die Rolls
Function XP per hit Minimum Req. Hits Max XP Notes
Healing 10 20,30,40 200,300,400 The max healed is the victim's Health
Curse/Remove Curse 10 5/25 50/250 Curses are Minor or Major (req. explanation)
Exorcism 10 15 150 Explanation should accompany log
Cyber/Bioware Implant 15 10/20/30 450 Minor/ Limbs / Skeletal or Internal (d60 min.)
Cure Madness 10 15/30 150/300 Mild or Severe (requires explanation)
Hangover Cure 1 5 5  
Resurrection 20 40/60/80 800/1200/1600 Based on Victim's dice
Full Cyborg Conversion 15 20/40 300/600 See Changing Character Race/Dice in the Main Charter.
Soul Transfer 20 40/60/80 800/1200/1600 Based on original dice; result is always 2d.

 

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Cleric Functions XP Chart
(for functions that do not require die rolls)

Ceremony Simple (base)
(10 lines minimum)
Intermediate (1.5X)
(30-75 lines)
Intricate (2X)
(76 lines +)
Blessings 10xp 15xp 20xp
Baptisms 20 30 40
Divorce 20 30 40
Sermons 20 30 40
Confessions 10 15 20
Last Rites 30 45 60
Marriages 50 75 100
Burials 30 45 60
Stop a DM 50 75 100
Birth assist 50 + 50 for each infant born (twins, etc)

 

 

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Miscellaneous XP Awards
Activity Class XP Max XP Notes
Making Magic items (mods) Mage N/A 1200 Must be d60 or higher, 300xp per +1 of the item.
Making Non-Magic Mods items Any N/A 1200 Must be d60 or higher, 300xp per +1 of the item.
Registry Services Any 5/10 N/A Per listing, 5 for those on the SRC website, 10 for those NOT on the site.
Guard Services Any 50 N/A Per bodyguard contract arranged
Spies / Investigators Any 20 N/A Per contract, not per log acquired.
Teaching a scheduled class Any 100 x #students 2200/day Must be d60 or better, class must be announced 72 hours in advance.
Teaching an impromptu class Any 25 x #students 2200/day Must be d60 or better, no more than 4 classes per day.
Student, Scheduled class Any 60xp/class session   May only earn xp for any given class once. Teacher must be registered.
Student, impromptu class Any 15xp/class session   May only earn xp for any given class once. Teacher must be registered.
Making general merchandise items Any 5 x #items made x sides required   Number of items an individual can make per week is based on their sides, d60 minimum
Livestock Sale Any 25xp per registered sale none Dealer must be registered, and have provisional license for the slave or animal sold.
Livestock Auction Any 100 base, +10 per slave shown, + 25 per registered sale 2 auctions per week Dealer must be registered, and have provisional license for the slave or animal sold.
Tavern Employee Any 25 per log 25xp per day Tavern employees may only turn in 1 log per day for xp. Log must contain a minimum of 25 lines of the employee speaking or acting while in the tavern.
Tavern Owner Any 200/week base   Tavern owners may claim 10xp per employee log, and may work in their tavern and earn 25xp per log (their own only), based on restrictions for employees.
Thievery attempt 2d only 1/2 gp value of item stolen, or 5 xp if unsuccessful 3000xp per day See Thievery rules in The Clandestine Artist
Owning a registered shop   50/wk base   XP varies with inventory sold and number of employees.
Shop employee (sales) Any 20xp/log 40xp/day Sales staff may turn in 2 logs per day for 20xp each. Log must have 15 lines of employee speaking/acting.
Tattoos (registered artists only)   5x #successes 300/tattoo Tattoos by SRC registered artists can be enchanted (making them mods).

 

 

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Entertainer's XP Chart

Performance Simple (base)
(10 lines minimum)
Intermediate (1.5X)
(30-75 lines)
Intricate (2X)
(76 lines +)
Juggler/Acrobat 30xp 45xp 60xp
Musician 30 45 60
Bard/Storyteller 50 75 100
Dancer 50 75 100
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